Drop here now
Since your last visit
The war at a glance
Major Order
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Full briefing from the game
How is this worded?
The page works out these tasks by itself from the game's data. It names the exact enemy only when the game's own briefing names it for that number, otherwise the enemy faction, so a task can be worded wrong. The online version at mrhamster112.github.io/DropIntel is corrected by hand; a downloaded (offline) copy only has the corrections made before it was downloaded.
Strategic opportunities and minor orders
Smaller orders High Command runs beside the Major Order, each with its own tasks and deadline.
Where to drop
The Major Order's planets first, then planets under attack, then the liberations going best, ranked by how each fight is going and where other Helldivers are.
Defenses
Recent events
From the site's war record, taken every 15 minutes. A planet's name opens its details.
Latest dispatch
Worked out in your browser from the numbers on this page, with fixed weights: every point a planet scores is listed with its reason. No network call is involved. It is an estimate, and it can't see what the game will do next. A gambit means ending an enemy attack by liberating the planet it comes from.
Optional AI overview: add your own Google Gemini key in .
Drawn from what this page has seen on each refresh (kept for 45 minutes, Major Orders for 24 hours; the site's shared war record adds more). With less than five minutes of history a graph says "measuring" instead of drawing.
Rates are measured by this page from successive refreshes (they need about five minutes), and "Helldivers to break even" is an estimate from that measurement.
Everything the site's war record noticed in the last two weeks (at most 200), newest first: planets liberated or lost, attacks, defenses won or failed, new Major Orders, the DSS moving and new wars.
Exactly what the page holds in apiData, after reshaping. Opening a section formats it on demand.